如果在逆向一个app时,关注点到了一个block该怎么办?

如果在逆向一个app是,分析到调用了一个executeBlock:方法。关注点到了一个block该怎么办,打印block只能看到是一个在栈中的block类型__NSStackBlock__

使用hopper分析该二进制代码,看伪代码也不太懂:

asm{ stp        x26, x25, [sp, #0xffffffb0]! };
    asm{ stp        x24, x23, [sp, #0x10] };
    asm{ stp        x22, x21, [sp, #0x20] };
    asm{ stp        x20, x19, [sp, #0x30] };
    asm{ stp        x29, x30, [sp, #0x40] };
    0x0 = 0x0 - 0x60;
    r21 = self;
    r19 = [arg2 retain];
    asm{ ldrsw      x25, [x8, #0xd60] };
    r8 = *(int32_t *)(r21 + r25);
    if (r8 <= 0x2) {
            asm{ blr        x8 };
    }
    else {
            asm{ movz       w24, #0xc200, lsl #16 };
            asm{ csel       x20, x10, x9, eq };
            r0 = [KDAlertView alloc];
            asm{ movz       x4, #0x0 };
            asm{ movz       x5, #0x0 };
            r0 = [r0 initWithTitle:@"Purchase Validation" message:r20 cancelButtonTitle:STK0 cancelAction:STK-1];
            r20 = r0;
            asm{ nop         };
            r26 = *(int32_t *)(r0 + 0xf3704);
            *(int32_t *)(r31 + 0x38) = r26;
            asm{ stp        w24, wzr, [sp, #0x40] };
            asm{ nop         };
            *(int32_t *)(r31 + 0x48) = 0x10013ae9c;
            *(int32_t *)(r31 + 0x50) = 0x100244fd0;
            r23 = [r21 retain];
            *(int32_t *)(r31 + 0x58) = r23;
            r22 = @selector(addButtonWithTitle:action:);
            [r20 addButtonWithTitle:r2 action:r1];
            if (*(int32_t *)(r21 + r25) == 0x3) {
                    *(int32_t *)(r31 + 0x8) = r26;
                    asm{ stp        w24, wzr, [sp, #0x10] };
                    asm{ nop         };
                    *(int32_t *)(r31 + 0x18) = 0x10013aeac;
                    *(int32_t *)(r31 + 0x20) = 0x100245000;
                    *(int32_t *)(r31 + 0x28) = [r23 retain];
                    *(int32_t *)(r31 + 0x30) = [r19 retain];
                    [r20 addButtonWithTitle:r2 action:r1];
                    r0 = *(int32_t *)(r31 + 0x30);
                    [r0 release];
                    r0 = *(int32_t *)(r31 + 0x28);
                    [r0 release];
            }
            [r20 show];
            r0 = *(int32_t *)(r31 + 0x58);
            [r0 release];
            [r20 release];
    }
    r0 = [r19 release];
    0x0 = 0x40 - 0x40;
    asm{ ldp        x29, x30, [sp, #0x40] };
    asm{ ldp        x20, x19, [sp, #0x30] };
    asm{ ldp        x22, x21, [sp, #0x20] };
    asm{ ldp        x24, x23, [sp, #0x10] };
    asm{ ldp        x26, x25, [sp], #0x50 };
    return;

如果直接改的话,需要自己重签名,可能是因为改app用到了其他extension,还有一些配置,所以自己签名后对不上,安装后,一只闪退?