如下,一个Unity + Mono游戏,不用Patch方式,也没有getter/setter,需要修改public int Force;怎么办?
public class TCueAttriCfg : IConfig<int>, IConfig // TypeDefIndex: 2595
{
// Fields
public int ID; // 0x10
public int Force; // 0x14
public int Swirl; // 0x18
public int Aim; // 0x1C
public int Charm; // 0x20
public int EneryChargeCost; // 0x24
public int HasEffect; // 0x28
public int ChallengeModeAttr; // 0x2C
public int IsHasSpecialCue; // 0x30
[CompilerGeneratedAttribute] // RVA: 0xB145C Offset: 0xB145C VA: 0x1000B145C
[DebuggerBrowsableAttribute] // RVA: 0xB145C Offset: 0xB145C VA: 0x1000B145C
private int <ConfigKeyValue>k__BackingField; // 0x34
// Properties
private object IConfig.ConfigKeyValue { get; }
public int ConfigKeyValue { get; set; }
// Methods
// RVA: 0x2156A88 Offset: 0x2156A88 VA: 0x102156A88
public void .ctor() { }
// RVA: 0x2156A90 Offset: 0x2156A90 VA: 0x102156A90 Slot: 5
private object IConfig.get_ConfigKeyValue() { }
[CompilerGeneratedAttribute] // RVA: 0xB1498 Offset: 0xB1498 VA: 0x1000B1498
// RVA: 0x2156AF4 Offset: 0x2156AF4 VA: 0x102156AF4 Slot: 4
public int get_ConfigKeyValue() { }
[CompilerGeneratedAttribute] // RVA: 0xB14A8 Offset: 0xB14A8 VA: 0x1000B14A8
// RVA: 0x2156AFC Offset: 0x2156AFC VA: 0x102156AFC
public void set_ConfigKeyValue(int value) { }
}